Where Are You? Immersive Reality: Being Anywhere, Anytime — And What Comes Next
- Danielle Franklin

- 6 days ago
- 3 min read
Posted to LinkedIn on October 20, 2025 by @Danielle Franklin
In today’s world you can literally be anywhere at any time. Returning and recalling memories is one way—but there is an incredibly powerful technology that has already been here for a while: immersive reality. Using something like the Apple Vision Pro, you can step into a space where real and imaginary elements merge. You’re not just looking at a waterfall—you’re inside it. You’re at the beach, wrapped in sun and sound. You’re standing in front of a cottage in the English countryside from a photo you love—and your whole body believes you’re there. It’s breathtaking...

This technology isn’t just entertainment. It demands a deeper look at what’s coming to market, how it’s shaping future investments and workflows, and what kind of healing it can enable for individuals and communities.
Immersive Reality Products: Apple vs. Meta
Two major players dominate this space right now:
Apple Vision Pro
High-end, ultra-realistic visual immersion with micro-OLED displays (~23M pixels total).
Runs on Apple’s M5 chip with a dedicated neural engine.
Offers natural passthrough, private desktop environments, and accurate spatial depth.
Ideal for storytelling, meditation, design work, visualization, and memory simulation.
Premium price point ($3,499) but positioned as the future of spatial computing.
Meta Quest 3 and 3S
Uses Snapdragon XR2 Gen 2 for solid performance at a much lower cost.
Built on an ecosystem for gaming, social VR, fitness, and mixed-reality experiences.
Accessible price and massive app marketplace.
Great for interactive creativity, rapid prototyping, training, and mass adoption.
Compute Power, Workflows & What’s Actually Possible
Immersive headsets are no longer just gaming accessories—they’re evolving into spatial computers.
Apple Vision Pro integrates with Mac and iCloud, lets you design, build, visualize, and even work surrounded by infinite virtual screens. The workflows are already merging productivity, cinema, wellness, and AI-driven personalization.
Meta Quest is democratizing access. Fitness, design, social collaboration, prototyping, gaming, and VR workrooms are emerging as lightweight versions of future daily workflows.
Developers, therapists, designers, investors, educators, and healers are beginning to test what living inside your work or memory could mean.
Business Impact: The Next Wave of Opportunity
Immersive reality isn’t just a tech toy—it’s a transformation engine:
Training & Workforce Simulation
Visualization & Collaboration
Customer Experience & Commerce
Therapeutic Healing & Wellbeing
Entrepreneurial Investments
Personal Impact & Healing
Immersion can give people the ability to:
Revisit places tied to memory, healing, or closure.
Create safe emotional spaces for trauma processing.
Reduce anxiety and sensory overload.
Escape without leaving home.
Connect socially without physical presence.
Experience travel, nature, and art when the body can’t.
This is where mental health, neuroplasticity, grief work, confidence building, and even communication therapies start to evolve rapidly.
Wearable Frustrations — and How Fast They’re Being Solved
Let’s be honest: the hardware still has issues.
Weight and comfort.
Battery packs and cables.
Eye strain or motion discomfort.
Limited field of view.
Lack of “killer apps” that make daily use a habit.
But the gaps are closing quickly:
Apple’s new bands address fit and balance.
Meta is slimming designs and optimizing memory/passthrough.
Display clarity, battery life, hand-tracking, and AI integration are evolving every product cycle.
2026 is projected to be the breakout adoption year once these problems shrink just enough.
Timing to Market
2025 is a transition year—developers, creators, and early adopters are defining the use cases.
2026 is when broader adoption surges.
The smart move now is not just consumption—it’s positioning, building, investing, or storytelling around it before the public wave hits.
Why This Matters Now
Immersive technology isn’t about escaping reality—it’s about expanding access to it:
You can stand in a memory to heal.
You can attend a meeting on Mars or in your grandmother’s garden.
You can create an office in the trees instead of on Zoom.
You can train soldiers, surgeons, athletes, and students with lifelike simulation.
You can design, test, and share ideas in 3D before they ever physically exist.
The world is shifting from screens to spaces.
From looking at something to being inside it.
And the ones who understand, invest, create, and shape it now—will lead the next decade of technology, wellness, communication, business, and imagination.
Authored by Danielle Franklin Founder of Humanity + AI, Inc.
Thank you for your support.




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